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Rome total war laggy campaign map
Rome total war laggy campaign map







Only provincial capitals having walls, probably to avoid the "siege feast", but now we have "city attack feast", certainly not better.Īrmy can destroy a fleet. User interface not always easy to handle, sometime quite confusing Impossible to exchange region, even during peace negociationsġ turn per year system destroy immersion, it look like if time is "suspended", no seasons in campaign Very bad optimization, bad performances (lag, etc.) even with high end computerġ army = 1 general : problem to reinforce army with new troopsġ army = 1 general : didn't really suppress the "unit spam" problem, only limit it. Most issue come from game design now and I doubt they will be fixed (too much work, too costly for CA).īattle AI having a slightly better level than in S2TW To conclude, a good game but not a great game. Still no issue for walls, limited to province capital

rome total war laggy campaign map rome total war laggy campaign map

Performance have been optimized, still some issue but far better than after releaseĬA removed the "capture the flag", should have create a system similar to NTW3 multiplayerĬA rework the transport fleet vs Naval fleet, a bit more balanced now even if not fully satisfying.ĬA release the Assembly Kit, but still incompleteĬA find an agreement with Wwise to use its tool to allow music modding After 14 patches, some issues have been fixed or are less annoying.ĬA added 4 seasons mechanic with CiG and then add it to TW:R2









Rome total war laggy campaign map