
As you can imagine, the idea of beating the game multiple times with a character who can die from something as small as a fly was not only daunting it was terrifying. This means that not only does he die in one hit, but a bunch of the items in the game have no effect on him or will kill him if you try to use them. He can fly right off the bat and his stats are all pretty normal except for one tiny, little detail: he has absolutely no health. This character, known as ‘The Lost’, is a ghost. Unfortunately for him, a few savvy gamers peered into the code of the game and figured it out in less than a week. This is something that was buried deep within the game something that creator Ed McMillen hoped would take months, if not years, of piecing together clues to discover. Luckily, you can use Seeds for the first three steps, which is beyond helpful.

What I didn’t know at the time was there was a super-secret playable character hidden in Rebirth that required a series of obscure deaths in a specific order to unlock. Sure, it was bound to be difficult, but I absolutely had to see everything this big, beautiful game had to offer. This is something I did in the original The Binding of Isaac and I was looking forward to doing it again. Others require the late-game bosses to be beaten with each individual character. Some are unlocked by beating the game a certain number of times or completing specific challenges. For those who are unfamiliar with the game, the items Isaac comes across are selected randomly from a pool of “unlocked” items. The latest challenge I set for myself seemed simple enough: unlock all of the items in The Binding of Isaac: Rebirth. Once I set my sights on something, I can accomplish just about anything. I made Super Meat Boy my bitch. Though I know skill is a factor, I think the fact that I’m just really goddamn stubborn helps a lot too. I’ve battled my way through Hell in Spelunky and defeated King Yama multiple times. I’ve beaten the original NES Ninja Gaiden without dying.


I want to feel like I’ve really earned it like I’ve suffered. I thirst for near-impossible challenges and I certainly don’t appreciate having my hand held. Personally, I want to feel a real sense of accomplishment when I beat a game. The concept of difficulty is likely different for everyone.
